Undvari & Schneider 2000 discusses using competition to build constructive self-concepts. Both Clark and Chan (2008) support academic competition to improve past student performance; in particular when dealing with perfectionists who fear taking risks. Perfectionists do not see mistakes as learning opportunities; they are afraid of appearing wrong in front of their peers. Portfolios are collections of student work that can be used to improve self-concepts; students set goals and realize growth over time.

Research Articles:

Fong, R. W., & Yuen, M (2014). Perfectionism and Chinese gifted learners. Roeper Review, 36, 1-11.

Chan, D. W. (2008). Goal orientations and achievement among Chinese gifted students in Hong Kong.High Ability Studies, 19(1), 37-51

Chan, D. W. (2010a). Healthy and unhealthy perfectionists among academically gifted Chinese students in Hong Kong: Do different classification schemes make a difference? Roeper Review, 32, 88-97.

Karnes, F. A., & Riley, T. L. (1999). Developing an Early Passion for Science through Competitions. Gifted Child Today Magazine, 22(3), 34-36.

Kressly, R. (2009). Portable Inspiration: The Necessity of STEM Outreach Investment Technology Teacher, 68(7), 26-29.

Ozturk, M., & Debelak, C. (2008). Academic Competitions as Tools for Differentiation Debelak, C. (2008). Academic Competitions as Tools for Differentiation in Middle School. Gifted Child Today, 31(3), 47-53.

Roman, H. T. (2009). Preparing Students for Success in the New Global Economy. Tech Directions, 69(1), 18-20.

Udvari, S. J. & Schneider, B. H. (2000). Competition and the adjustment of gifted children: a matter of motivation. Roeper Review, 22(4), 212-216.

Educational Games

Creative, fun activities should be based on past student activities and interests: Art, Creative Writing, Products, Music, Dance, Computers, Science, etc.

Hoagies Gifted Education

Research: Games

Alvino, J., & National Research Center on the Gifted and Talented, S. T. (1995). Considerations and strategies for parenting the gifted child.

Suh, S. S., Kim, S. W., & Kim, N. J. (2010). Effectiveness of mmorpg-based instruction in elementary english education in Korea. Journal Of Computer Assisted Learning, 26(5), 370-378.

Vos, N., van der Meijden, H., & Denessen, E. (2011). Effects of constructing versus playing an educational game on student motivation and deep learning strategy use. Computers & Education, 56(1), 127-137.

Wells, J. C., & Narkon, D. E. (2011). Motivate students to engage in word study using vocabulary games. Intervention In School And Clinic, 47(1), 45-49.

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